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Dark Rescue

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Devlog

  • Postmortem
    October 22, 2021 by Maria Morejon
    Postmortem: Successes: One of the most important successes is the lighting design was well-received; thus, we are able to build our game based on this core mechanic. Moreover, we have created differen... Continue reading
  • Development Process & Playtesting
    October 22, 2021 by Maria Morejon
    Artwork & Music Design: Angie Zhao Level Design: Tracy Zhu & Maria Morejon Code & Implementation: Simon Liu The mechanic of the limited light source was our first idea, it shaped most of the design an... Continue reading
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